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Dante then encounters Matier and tries to pass the Arcana to her. Shortly afterwards, Dante meets up with Lucia, who gives him the last of the Arcana before leaving. When Lucia moves to strike Arius, he uses his magic to blast her away. Lucia eventually confronts Arius, who reveals that she was his creation. After Dante leaves Matier and Lucia discuss the Arcana, the items required for Arius to release Argosax. Dante flips a coin as an answer, and decides to help when the coin lands on heads. She asks Dante to help fight Arius, an international businessman who uses demonic power and seeks to conquer the world. Matier explains that she once fought alongside Dante's father, Sparda, to defend the island against demons. After defeating a group of demons in the museum, Lucia invites Dante to follow her to Vie de Marli, where he is introduced to Matier, her mother.
Unique to this game is the Majin Form - an enhanced form of the Devil Trigger - available to Dante when he is low on health.ĭevil May Cry 2 begins with Lucia and Dante separately entering a museum where an important item called the Arcana Medaglia is stored. This unlocks special Devil Trigger-only attacks as well as allows Dante and Lucia to tap into the power of their Amulets, which is also a new feature to the series. The Devil Trigger ability enables Dante and Lucia to transform into a demonic form.
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Red Orbs are used to upgrade weapons or purchase items, which allow them to restore their damaged health or even instantly revive should they be killed by an enemy's attack. Gameplay involves the player examining their surroundings to find items and orbs. The game also features puzzle-solving and exploration elements. Another new feature is a weapon-change button, which allows the player to cycle through ranged weapons without switching to the inventory screen.
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New to the series is an evasion button, which allows Dante or Lucia to roll, dodge enemy attacks, or run along walls.
Melee weapon combos are based on pressing the analog stick in conjunction with the attack button, rather than on the timing of the attack button presses alone. The game's combat controls are noticeably different than those of the first game. If the character takes damage, the Style Gauge goes back to "Don't Worry". This ranges from "Don't Worry", progressing to "Come On!", "Bingo", "Are You Ready?" and peaking at "Show Time!!". The rating the player gains for style is improved by hitting enemies continuously while avoiding damage. In contrast to the rest of the gameplay, the style judging system used in the game has been cited as being the most harsh in terms of how it judges the player's performance.Ĭombat itself is based on the style the player demonstrates during a fight. The player's performance in each mission is ranked from D to S based on the time taken to complete the mission, the amount of Red Orbs collected, the overall "style" displayed during fights which occurred, item usage, and damage taken. The game itself consists of missions with specific goals in the play area of the game itself. Gameplay ĭevil May Cry 2 is an action game where the player guides either Dante or Lucia through an urban environment, fighting an abundance of demons in fast-paced combat. Originally, the game was supposed to be set in New York, but after September 11 terrorist attacks that idea was abandoned. The addition of Lucia as a playable character was a response to player complaints that Trish was not playable in the first Devil May Cry.
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Changes from the first game were influenced by surveys distributed by the development team, allowing them to patch any areas identified as weak by the people surveyed. The emphasis on puzzles was also downplayed, with the camera system revamped to allow for better action scenes.
According to producer Tsuyoshi Tanaka, the thrust of the design was to make Devil May Cry 2 bigger than its predecessor Tanaka estimated that the game's environments were approximately nine times as large as the first. Instead, the sequel was granted to another production studio within Capcom. Since the game's release, Kamiya has expressed disappointment that he was not called on by his superiors at Capcom to direct Devil May Cry 2. The first notice Kamiya's team was given about any sort of sequel occurred during localization of Devil May Cry in North America and Europe, a move which greatly surprised Kamiya. Despite the success of the original Devil May Cry, the sequel was not created by Hideki Kamiya or Capcom Production Studio 4.